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When Carmack did his work, the computers he had were 386/486 class. So the distinction you're making doesn't make sense. Working code is code that works in the computer you have at the time you're writing the software.



There is a distinction between 'working code' and 'working code that runs at interactive frame rates in a severely memory-constrained environment'.


Doom was technically developed on NeXT workstations, but it had to perform well enough on a 386 (even if in a reduced window).




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