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HTML5 looks to be a real Flash killer. Nobody will ever want Flash or SilverLight when all browsers start to support <canvas>, <audio> and <video>.



Flash 10 has udp support, kinda handy for game connections.


HTML 5 will support some kind of raw-ish TCP connection (accessible from JavaScript). I think most games able to run performantly in the browser will be just fine without UDP.


yes, most games would be, we've got a realtime fps running (in flash) over standard tcp at the moment. But udp would let us scale from 2 players to 16 per game room in a much smoother way.

The one issue we have with lag is an occassional dropped packed that holds everything up.

Not to mention flash 10 will allow direct peer to peer connections, bypassing several hops...


The big advantage of Flash is that you write once and it runs everywhere. Anything that leaves it up to browsers to implement will not be able to boast that any time soon.


Flash doesn't run on iPhone and it is often slow and buggy on anything but Windows. I bet that Apple, Google and browser developers will support standards-based alternatives. We can see this happening in the original post.


iPhone is some tiny fraction of a percent of the overall market, and I'd be surprised if it ever gets to 1%. I'd be more surprised if it does so without flash support.

Flash works fine on OSX in my experience. A good portion of our startup depends on it, and my cofounders code on Macbooks.


For those of you trying bomomo.com through the iPhone, it is intriguing - it looks like a flash-based application (albeit non-interactive).

If only Apple were to create some hook for WebKit/Sproutcore that allowed iPhone web applications to do something with finger touches (this is difficult because of the pinch gestures require mouse/t-pad tracking - but maybe they can have a JS API hook to toggle/disable pinching for webapps)


Come on, iPhone will go fine, nothing can stop it. Only Android has some chances, but nobody knows when they will appear. It's a future, man, and it will do without Flash support.


The iPhone can be wildly successful and still be less than 1% of the browser market - a market that includes every desktop and laptop computer as well as every other smart phone.


Well, nothing has to stop it. It has serious inherent limitations. Tiny screen, being tethered to one carrier, etc. It could become the most wildly successful phone on the market and still be only 10% of phone-based browsing, and phone-based browsing, having those limitations, could only be 10% of all browsing.




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