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Haxe is more like a traditional programming language, not an "engine" or whatever is the right term for Godot.



I would call Godot/Unity/GameMaker an engine-IDE.

You can have an engine like Love or pygame where the engine is literally just a shared object or dll and you need to basically supply your own tools for level design, programming, etc.

Engine-IDEs are one-stop-shops with nearly everything you could need built in (level editor, code editor, particle effect sandbox, etc.).




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