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Awesome, but the quality seems high enough to be a paid (Steam) game? This looks like it deserves a bigger audience?



I agree -- game devs deserve to be paid for the hard work they do.

On the site, I see a Steam link on the bottom of the page. And on the Steam page it says "download demo". Maybe this is just a way to get feedback + build a community before rolling out a paid version?


Hey, I'm the dev of Cosmoteer. I can confirm you are correct, I'm trying to get feedback, bug reports, and to build a community before switching to paid. In the meantime, thanks for playing!


I don't think you should wait. People seem to be having legitimate fun playing it, so you've already got one up on most early access games. I think it would be a real bummer if your game blew up and you weren't financially rewarded for it, unless you already have so much money that it doesn't matter.


Thanks to you all for encouraging me to sell it now. I honestly don't think I can do that yet given the bare-bones state of the singleplayer campaign. I think there would be a significant portion of negative reviews complaining about that.


Factorio is the most successful game on steam. It has no singleplayer campaign either... they're just adding it now.

Just be transparent about where you are and what your plans are.


Go greenlight. They Are Billions launched early access without a campaign and did just fine. Same for The Long Dark. Wreckfest was notorious for it's long early access cycle (years!), but turned out fine.

I'd happily chuck $10 at something like this.


Why not make it Early Access (if you're actually planning on releasing a fully fleshed out singleplayer campaign), brand it as a sandbox game and be clear about what's working and what's not yet implemented? I would buy this game based just on the info you put on the website :)


Personally I was really surprised it was free. It doesn’t have a lot of content yet but what it does have is great.

That said, it may be hard to switch now without garnering those negative reviews you are talking about.


I'd buy it right now if I could. I got hooked instantly and only slept 4 hours last night as a consequence, I'm sitting at work thinking how I can fix my build. It's seriously decent enough for an early access title, all it needs is more fleshing out for the campaign and some UX improvements on the menus.


... And both of these can be done after releasing into EA.


I was literally ready to pay for it right now and then i saw it was free.


You should start charging money for this today. Don’t wait until it feels “ready”.


I really think your game is ready to offer a paid version / be in early access.

Even if that is just in the sense of "right, current version is the demo from now on, and all future versions are the paid version"

I suggest you gate some key upcoming features and hold on to those until you have a few to "launch" into paid mode.


Yeah, it seems the download on the site is a free alpha before they plan on releasing it on Steam as an Early Access title.


Minecraft started as a community-focused beta w weird, low pricing.




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