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In iOS, you have a few narrow cases where you're allowed to run in the background; some of which are specified to only maybe run.

In Android, you're technically allowed to run whenever you feel like it, but starting with Android 6, Google started limits, but I don't think apps get much feedback about when they might run, or if they can access the network when they do run. And the multitude of OEMs that are all dieing to make their product stick out means it's really a crapshoot; some oems were trying to do this before Google's release of the feature, some enable Google's version, but very aggressively, etc.

I understand the intent of these features, but there really needs to be a better way. Some apps do real, useful, work in the background, and it's not great for users when that can't happen. Many apps should probably only run when they're in the foreground. Either way, the app should be informed, so it can do the best it can, including informing users why it's not working and being able to direct users to where they can fix it, if desired.




> I understand the intent of these features, but there really needs to be a better way. Some apps do real, useful, work in the background, and it's not great for users when that can't happen. Many apps should probably only run when they're in the foreground. Either way, the app should be informed, so it can do the best it can, including informing users why it's not working and being able to direct users to where they can fix it, if desired.

This is why Android allows you to still run unrestricted if you show a persistent notification (as long as there's enough RAM). The whole point of the link you're commenting on is that some OEMs break this API.




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