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I found this article really intriguing as someone new to this field.

If I'm understanding this right, it seems like most approaches up to this point are focused on evolving a single "unit" or brain / person.

You have the concept of "nature" that selects which units will advance to the next generation and passing on "DNA". First based on fitness and now the new approach is novelty.

This may seem a bit naive, but has anyone explored adding a social dimension?

For the robot walking example, you have nature choosing novelty and those that made progress.

A basic social dimension could have units observing other units and sharing information.

But then there's a variety of other dimensions - a unit blocking another unit from walking (cheating), a bigger unit destroying a smaller one, maybe success via misc factors like physical symmetry / popularity.

Idk. Just curious to learn more and where the research is at.




The is mostly in the real of Artificil Life. Check out Chris Adami’s work from the late 90s as a starting point.


Awesome, thanks! I've been reading up a bit and this is exactly what I was hoping to find.


I believe competition could be a big force towards progress. GANs are based on this topic and are very successful.


Yeah, I figured that. I imagine it's a bit challenging to model though.

You'd have to be running every instance simultaneously and have them all observing and reacting to each other.

Also gets into some interesting "morality" type of questions. As in if an instance cheats to get ahead, are there consequences?




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