This whole thing (including the backend tools) took me about the equivalent of 1 month of full-time work (I was doing it mostly nights & weekends though since our games are what pay the bills).
I brought in one of my (excellent) designers from Hatchlings a couple days before launch to make the cool grid "scanning" animation and to do our branding and logo.
Only 70? I can see lots of work creating accurate (in size and in colors) 3D models of every item in their catalog that look good, and maybe even more discussing with management whether the current model accurately portrays the product.
I don’t know whether the functionality is present (last time I checked, the app wasn’t available in ‘my’ App Store), but integrating the app with their inventory system(s) and translating it also can’t be free.
I was surprised to read that IKEA had 70 employees working on their ARKit app! (https://twitter.com/DanielZarick/status/917472837295837185)
This whole thing (including the backend tools) took me about the equivalent of 1 month of full-time work (I was doing it mostly nights & weekends though since our games are what pay the bills).
I brought in one of my (excellent) designers from Hatchlings a couple days before launch to make the cool grid "scanning" animation and to do our branding and logo.