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To pay in frustration the company would need to have a revenue model that could make money from your frustration.

As things stand, they have ads, which require your attention not your frustration. That means time paying attention to the ads in addition to the time spent playing the actual game.

And you keep referring to the price tag, but as everyone in software knows there are different meanings of 'free'. Not all of them refer to money, but all of them are important to understand.

In this case the argument is clearly about things like child-appropriate content; at which point there is a clearly valid need to distinguish between ad-supported and non-ad-supported apps. You can argue about what to call them if you like, but 'free' and 'ad-funded' wouldn't seem far from the mark.




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