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Cool!

I currently use the Python version of the server (installed using pip) and it works well. Would I gain anything by using this implementation instead? Does 'async udp' do anything to improve throughput or latency, assuming I'm still using the same clients (e.g. Potatso on iOS and Shadowsocks one Android)?




The Python version is a great implementation with extremely fast speed, and the Rust version has no advantage in speed or functionality. But the Rust version has more possibilities, it don't need OpenSSL to support multiple encryption methods, so it would be easier to cross-platform.




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