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MMO Architecture: clients, sockets, threads and connection-oriented servers (prdeving.wordpress.com)
185 points by cpeterso 11 months ago | past | 78 comments
MMO Architecture: Source of truth, Dataflows, I/O bottlenecks and how to solve (prdeving.wordpress.com)
234 points by buba 12 months ago | past | 74 comments
How to write a game engine in pure C: Part 3 – The Engine Entity (prdeving.wordpress.com)
1 point by buba on June 12, 2019 | past
Writing a game engine in pure C: The Graphic Initialization (prdeving.wordpress.com)
279 points by buba on June 5, 2019 | past | 120 comments
How to write a game engine in pure C: Part 1 – State Manager (prdeving.wordpress.com)
4 points by buba on May 30, 2019 | past
Hiding malware in Windows: The basics of code injection (prdeving.wordpress.com)
36 points by buba on Sept 21, 2018 | past | 22 comments
An approach to ECS architecture in videogames development (C) (prdeving.wordpress.com)
2 points by buba on June 27, 2018 | past
How to parse key-value strings in ANSI C89 (prdeving.wordpress.com)
1 point by buba on April 24, 2017 | past
Microservices: the wrong approach to the right idea (prdeving.wordpress.com)
2 points by buba on April 18, 2017 | past
Event-driven programming in C 89 (prdeving.wordpress.com)
2 points by buba on April 3, 2017 | past
How does a CPU work? (prdeving.wordpress.com)
3 points by buba on March 31, 2017 | past | 2 comments
Unit test in C/C++ with Google test (prdeving.wordpress.com)
1 point by buba on March 28, 2017 | past
How to camuflage malware in windows (prdeving.wordpress.com)
2 points by buba on Feb 20, 2017 | past
What is Buffer Overflow and how do we exploit it (prdeving.wordpress.com)
3 points by buba on Feb 15, 2017 | past

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