| | glTF JSX – Turn glTF Assets into React-Three-Fiber Components (github.com/pmndrs) |
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1 point by bryanrasmussen 4 months ago | past
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| | uikit: User interfaces for react-three-fiber (github.com/pmndrs) |
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1 point by davidbarker 10 months ago | past | 1 comment
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| | Zustand – A small, fast and scalable bearbones state-management solution (github.com/pmndrs) |
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2 points by stefankuehnel on July 26, 2023 | past
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| | Zustand: Bear necessities for state management in React (github.com/pmndrs) |
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2 points by nbrempel on Jan 2, 2023 | past
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| | Zustand: Bear necessities for state management in React (github.com/pmndrs) |
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1 point by surrTurr on Sept 11, 2022 | past
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| | Jotai: Primitive and flexible state management for React (github.com/pmndrs) |
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1 point by modinfo on Aug 10, 2022 | past
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| | Valtio – Proxy-based state management for React (github.com/pmndrs) |
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2 points by osener on Nov 24, 2021 | past
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| | React Renderer for Three.js (github.com/pmndrs) |
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213 points by oleksiitwork on Aug 15, 2021 | past | 131 comments
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| | Open source racing game in React, developed by everyone willing (github.com/pmndrs) |
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1 point by bpierre on June 9, 2021 | past
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| | Web-based 3D racing game built with React (github.com/pmndrs) |
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1 point by leerob on June 7, 2021 | past
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| | Open source racing game developed by everyone willing (github.com/pmndrs) |
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1 point by yuchi on June 4, 2021 | past
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| | Racing-game: open-source racing game developed by everyone willing (github.com/pmndrs) |
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2 points by 0xedb on June 3, 2021 | past
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| | Valtio: Make proxy-state simple for React and Vanilla JavaScript (github.com/pmndrs) |
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2 points by 0xedb on March 21, 2021 | past
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| | Show HN: A GUI you are going to lava (github.com/pmndrs) |
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2 points by moubi on March 3, 2021 | past | 1 comment
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| | Valtio: Proxy based React state management (github.com/pmndrs) |
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2 points by _yesmeck on Nov 18, 2020 | past
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| | Jotai: Primitive, flexible state management for React (github.com/pmndrs) |
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2 points by 0xedb on Sept 29, 2020 | past
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| | react-nil — a custom React renderer that renders nothing, or null, literally (github.com/pmndrs) |
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3 points by davidbarker on Sept 16, 2020 | past
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