| | ZX Spectrum Raytracer (gabrielgambetta.com) |
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231 points by ggambetta 10 months ago | past | 80 comments
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| | Fast-Paced Multiplayer: Client-Server Game Architecture (gabrielgambetta.com) |
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3 points by throwup238 10 months ago | past
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| | Fast-Paced Multiplayer: Sample Code and Live Demo (gabrielgambetta.com) |
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1 point by MrJagil on Aug 11, 2023 | past
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| | Computer Graphics from Scratch (gabrielgambetta.com) |
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3 points by davikr on March 9, 2023 | past
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| | Fast-Paced Multiplayer (Part I): Client-Server Game Architecture (gabrielgambetta.com) |
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247 points by mkl95 on Oct 26, 2021 | past | 85 comments
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| | Cheat Sheet for Linear Algebra (gabrielgambetta.com) |
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2 points by gurjeet on Feb 4, 2021 | past
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| | Computer Graphics from Scratch (gabrielgambetta.com) |
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805 points by AlexeyBrin on Feb 3, 2021 | past | 116 comments
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| | Computer Graphics From Scratch. Implement a ray tracer and a rasterizer (gabrielgambetta.com) |
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2 points by andyjpb on Dec 1, 2020 | past
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| | Computer Graphics from Scratch (2017) (gabrielgambetta.com) |
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296 points by fanf2 on Dec 1, 2020 | past | 43 comments
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| | Fast-Paced Multiplayer (Part I-IV) (gabrielgambetta.com) |
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2 points by tosh on Aug 21, 2020 | past
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| | Pathfinding Demystified (2014) (gabrielgambetta.com) |
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103 points by mooreds on Feb 4, 2020 | past | 11 comments
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| | Client-side prediction, interpolation and lag compensation for multiplayer games (gabrielgambetta.com) |
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1 point by Maro on May 20, 2019 | past
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| | Fast-Paced Multiplayer: Client-Side Prediction (2017) (gabrielgambetta.com) |
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3 points by jspdown on May 14, 2019 | past
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| | Computer Graphics from Scratch (2017) (gabrielgambetta.com) |
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651 points by goranmoomin on April 5, 2019 | past | 94 comments
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| | Generic Search Algorithm (gabrielgambetta.com) |
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3 points by octosphere on Oct 6, 2018 | past
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| | Client-Side Prediction in Multiplayer Games (2017) (gabrielgambetta.com) |
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2 points by jxub on Feb 27, 2018 | past
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| | Computer Graphics from Scratch (gabrielgambetta.com) |
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33 points by Pulcinella on Nov 9, 2017 | past
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| | Fast-Paced Multiplayer: Sample Code and Live Demo (gabrielgambetta.com) |
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1 point by rodrigocoelho on Oct 13, 2017 | past
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| | Emulator-Backed Remakes (gabrielgambetta.com) |
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2 points by mabynogy on March 27, 2017 | past
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| | Fast Paced Multiplayer Programming (gabrielgambetta.com) |
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3 points by emirozer on Feb 21, 2017 | past
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| | Fast-Paced Multiplayer – Lag, Client-Side Prediction and Server Reconciliation (gabrielgambetta.com) |
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3 points by richardboegli on Feb 8, 2016 | past
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| | Fast-Paced Multiplayer (gabrielgambetta.com) |
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1 point by ndesaulniers on June 1, 2015 | past
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| | [dupe] Emulator-Backed Remakes (gabrielgambetta.com) |
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5 points by tbirdz on Jan 7, 2015 | past
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| | Show HN: Emulator-Backed Remakes, a new way to make classic game remakes (gabrielgambetta.com) |
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87 points by ggambetta on Aug 14, 2014 | past | 51 comments
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| | Fast-Paced Multiplayer (gabrielgambetta.com) |
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2 points by orlandohill on May 16, 2014 | past
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| | Pathfinding Demystified (gabrielgambetta.com) |
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77 points by iKlsR on May 16, 2014 | past | 20 comments
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